1
00:00:02,930 --> 00:00:07,020
him. - So you also like the side
characters. You like the flavor

2
00:00:07,160 --> 00:00:07,207
- Yeah, of course.

3
00:00:07,290 --> 00:00:10,697
- of the full cast. What are some
of the favorites you've created?

4
00:00:10,780 --> 00:00:12,897
I'm sure the one you're
currently working on-

5
00:00:12,980 --> 00:00:15,717
Nigel, that's a...
You called him a side character.

6
00:00:15,800 --> 00:00:19,777
- Well, he's not a protagonist.
He's like a god, not a character.

7
00:00:19,860 --> 00:00:25,057
So he's not... Him,
I'm enjoying. I love Dutch.

8
00:00:25,140 --> 00:00:29,440
You know, it was partly because
we wrote a few lines for him

9
00:00:30,460 --> 00:00:33,860
for the first game,
and the actor did such a

10
00:00:33,960 --> 00:00:37,877
such an amazing job that when
he spoke, it just came to me

11
00:00:37,960 --> 00:00:41,029
all of their backstory, which I'd been
playing around with by that point anyway

12
00:00:41,112 --> 00:00:43,913
a little bit in my head. But I knew
it was his bigger gangster from then.

13
00:00:43,997 --> 00:00:45,097
I sort of saw exactly who he

14
00:00:45,180 --> 00:00:50,277
was. And so that was... That felt like...
He felt like a living character to me.

15
00:00:50,360 --> 00:00:53,042
- And we should say
that Dutch is kind of like,

16
00:00:53,125 --> 00:00:55,357
maybe a little bit of a godlike figure-

17
00:00:55,440 --> 00:00:59,337
in both of the Red Dead Redemption games.
He's the leader of the gang.

18
00:00:59,420 --> 00:01:03,290
And there's a father-son
relationship with Dutch, with, uh,

19
00:01:03,940 --> 00:01:07,870
I mean, with Arthur, with John.
There's a family feeling to the

20
00:01:07,960 --> 00:01:11,857
gang. They explore all of those
dynamics, and then the feeling of

21
00:01:11,940 --> 00:01:15,217
betrayal and Arthur facing tuberculosis.

22
00:01:15,300 --> 00:01:17,847
You're going against the family,
going against the father-

23
00:01:17,930 --> 00:01:21,657
because he is transforming
his sense of the

24
00:01:21,740 --> 00:01:24,677
world, of morality, of all those kinds
of things. So all the kind of very

25
00:01:24,760 --> 00:01:28,550
Shakespearean drama
is right there. And Dutch is

26
00:01:29,380 --> 00:01:32,840
a prominent godlike figure
through all of that. Also

27
00:01:32,980 --> 00:01:37,680
flawed himself. Also a man
of good and evil in that,

28
00:01:38,620 --> 00:01:40,347
framework that they're operating under.

29
00:01:40,430 --> 00:01:43,117
- And he's just drowning
in his ego at the end.

30
00:01:43,200 --> 00:01:46,517
You know, his ego gets the better of him.
I think he's a... But there was

31
00:01:46,600 --> 00:01:52,977
something flawed but beautiful in his
idealism when he was younger, and that's

32
00:01:53,060 --> 00:01:56,140
mostly off-camera. And then
just so you know, always been

33
00:01:57,000 --> 00:02:00,997
as an individual, I've always been
very susceptible to charming people.

34
00:02:01,080 --> 00:02:04,997
And he's charming. So I was kind of...
I can see how people get captivated.

35
00:02:05,080 --> 00:02:09,010
by charming people. And the idea
here was a very charming person,

36
00:02:09,580 --> 00:02:11,317
and the road's run out for him.

37
00:02:11,400 --> 00:02:15,900
- I personally am afraid
of how much I love human beings,

38
00:02:16,880 --> 00:02:21,077
and how susceptible I
am to charm and charisma.

39
00:02:21,160 --> 00:02:24,097
'Cause it can cloud your
judgment about human nature.

40
00:02:24,180 --> 00:02:28,060
- Completely. And that's what's
happened with him. And it ended up

41
00:02:28,360 --> 00:02:33,140
clouding his judgment about himself.
He kind of fell for his own rubbish.

42
00:02:33,320 --> 00:02:36,557
- Yeah, but also it
clouded Arthur's judgment.

43
00:02:36,640 --> 00:02:40,477
- Oh, completely. Arthur was completely,
you know, platonically in

44
00:02:40,560 --> 00:02:43,368
love with him. He was worshiping him.
He'd given up his power to him.

45
00:02:43,452 --> 00:02:47,757
And then I think for Arthur,
the journey is retaking that

46
00:02:47,840 --> 00:02:51,737
power in the moment of dying. You know,
and that's what the whole... that's why

47
00:02:51,820 --> 00:02:53,297
I thought that was really interesting.

48
00:02:53,380 --> 00:02:56,420
- Yeah, it's truly tragic for Arthur to be

49
00:02:57,620 --> 00:03:01,300
losing his identity,
lifelong identity, and

50
00:03:01,460 --> 00:03:04,437
sense of belonging,
and losing his life at the same

51
00:03:04,520 --> 00:03:11,520
time. In facing mortality, he is realizing
that he's not all of it has been a lie.

52
00:03:13,740 --> 00:03:16,617
- But he gets to do some... Well,
it depends on what choices you make.

53
00:03:16,700 --> 00:03:22,417
But he gets to do some good.
And so he gets his moment of redemption.

54
00:03:22,500 --> 00:03:23,927
- Just a little bit. But realizing...

55
00:03:24,010 --> 00:03:29,997
your whole life you've been living not
a good life. You've been not a good man.

56
00:03:30,080 --> 00:03:31,357
- Isn't that what we're all afraid of?

57
00:03:31,440 --> 00:03:34,840
- I guess it's never too
late to change your ways.

58
00:03:35,000 --> 00:03:35,167
- Hope not. I mean, that's...

59
00:03:35,250 --> 00:03:41,517
- So, the biggest, most important,
primary question, central to the

60
00:03:41,600 --> 00:03:45,437
reason we're talking today,
the number one question from the

61
00:03:45,520 --> 00:03:51,700
Internet, it is so ridiculous,
but I must ask. Have you seen Gavin?

62
00:03:53,120 --> 00:03:56,797
Who is Gavin? So, for more context,
there's a guy named Nigel in Red Dead

63
00:03:56,880 --> 00:04:00,677
Redemption 2 who's frantically
searching for a mystery man named Gavin

64
00:04:00,760 --> 00:04:04,410
throughout the game. This has become
one of the biggest mysteries amongst

65
00:04:04,940 --> 00:04:08,837
the interwebs, the RDR fan base.
So, the theories

66
00:04:08,920 --> 00:04:12,880
include, theory one is it's
a split personality disorder. Nigel

67
00:04:13,220 --> 00:04:20,220
himself is Gavin. So, the evidence for
this theory is the letter that has some

68
00:04:20,780 --> 00:04:24,217
evidence that may be
due to trauma, this split

69
00:04:24,300 --> 00:04:27,997
personality disorder was created.
This Gavin was created inside Nigel's

70
00:04:28,080 --> 00:04:31,537
mind. Theory two is Gavin is dead,
and Nigel's simply in denial.

71
00:04:31,620 --> 00:04:35,537
Theory three is that it's

72
00:04:35,620 --> 00:04:39,457
just a troll, and Rockstar intentionally
created an unsolvable mystery

73
00:04:39,540 --> 00:04:42,910
to drive players crazy.
I also heard theory four is

74
00:04:43,140 --> 00:04:46,657
Gavin is the Strange Man. So, there's this

75
00:04:46,740 --> 00:04:50,497
fascinating character, the Strange Man,
this supernatural character that has a

76
00:04:50,580 --> 00:04:57,580
presence in RDR1 and a little bit
in RDR2 also. But yeah. So which theory

77
00:04:58,600 --> 00:05:04,617
is closest to the truth?
- Not three or four. In my mind, somewhere

78
00:05:04,700 --> 00:05:08,537
between one and two.
I just loved the way he

79
00:05:08,620 --> 00:05:12,397
shouted, "Gavin." It just amused me.
So at some level, it

80
00:05:12,480 --> 00:05:16,277
probably is trolling in that we didn't
want it to be a totally clear mystery.

81
00:05:16,360 --> 00:05:20,100
You wanted it to have a little
bit of adventure to it.

82
00:05:21,400 --> 00:05:24,457
but it was meant to be...
Without ever fully being

83
00:05:24,540 --> 00:05:28,177
explained that Gavin's not there
anymore. Gavin's either gone

84
00:05:28,260 --> 00:05:32,057
home, Gavin's left him, Gavin's...
And we were going to keep

85
00:05:32,140 --> 00:05:36,427
exploring that idea. That he was going
to reappear in some way or other.

86
00:05:36,510 --> 00:05:43,510
- Did you have any idea how much
imagination, excitement, and curiosity

87
00:05:44,480 --> 00:05:46,960
that little interaction
would inspire in people?

88
00:05:47,440 --> 00:05:51,320
- Yes and no. You could never know
what people are going to find amusing

89
00:05:51,680 --> 00:05:54,416
in these big games, and a lot
of it comes down to acting as well.

90
00:05:54,499 --> 00:05:57,557
The guy was just funny when he
said "Gavin." It was just funny.

91
00:05:57,640 --> 00:06:01,457
You know? But there was a ped in Red Dead
Redemption one that everyone was obsessed

92
00:06:01,540 --> 00:06:05,140
by, and I really wasn't expecting that.
So we try to put a few

93
00:06:05,240 --> 00:06:09,037
characters in. I mean, Gavin was supposed
to be amusing. I thought he was amusing.

94
00:06:09,120 --> 00:06:11,813
But you never know what people
are going to get obsessed by.

95
00:06:11,897 --> 00:06:13,117
There are other characters

96
00:06:13,200 --> 00:06:15,663
I think are funny, and people
don't even notice them, you know,

97
00:06:15,747 --> 00:06:17,737
or they see them in a
completely different way.

98
00:06:17,820 --> 00:06:19,837
- Did you have a part
in writing the letter?

99
00:06:19,920 --> 00:06:23,577
- Yeah. I can't remember if I wrote
it or... Either I wrote it or Mike

100
00:06:23,660 --> 00:06:26,163
wrote it, or we both wrote it. I really
can't remember, to be honest with you.

101
00:06:26,247 --> 00:06:27,517
But yeah, I certainly would have edited

102
00:06:27,600 --> 00:06:30,196
it, and Mike might have written
it, or I might have written it.

103
00:06:30,279 --> 00:06:31,237
I really can't remember.

104
00:06:31,320 --> 00:06:34,060
- It's so fascinating because that
little piece of writing— of course,

105
00:06:34,143 --> 00:06:35,787
you have thousands of pages- - Yeah.

106
00:06:35,870 --> 00:06:38,877
-...but that little piece
of writing gets analyzed.

107
00:06:38,960 --> 00:06:42,837
- Oh, but we certainly talked about
it in depth, and if Mike was here,

108
00:06:42,920 --> 00:06:45,045
I'd ask him. He might remember.
I can't really...

109
00:06:45,128 --> 00:06:46,757
And we do so many of those things.

110
00:06:46,840 --> 00:06:50,477
And I loved the use of letters
in Red Dead to tell all these weird

111
00:06:50,560 --> 00:06:54,497
backstories. And some became
very clear and some were still

112
00:06:54,580 --> 00:06:58,477
a little kind of opaque. But I think
the general vibe was there was no

113
00:06:58,560 --> 00:07:02,457
Gavin. Either there was no Gavin
or he'd long since left. So it's kind

114
00:07:02,540 --> 00:07:06,057
of a split personality, you know,
and then we were going to over subsequent

115
00:07:06,140 --> 00:07:07,907
games provide more information.

116
00:07:07,990 --> 00:07:11,917
- So in some sense, you yourself
don't quite know. You kind of have

117
00:07:12,000 --> 00:07:15,830
an idea, like which way
do you lean more, theory

118
00:07:15,980 --> 00:07:18,957
one or two? Is he dead, and Nigel's in

119
00:07:19,040 --> 00:07:23,597
denial, or is there real
communication going inside his head?

120
00:07:23,680 --> 00:07:25,536
- No, Gavin existed. So it wasn't
that he was a split personality,

121
00:07:25,619 --> 00:07:27,497
and the only thing we hadn't
really decided was in a future game

122
00:07:27,580 --> 00:07:29,457
No, Gavin existed. So it wasn't
that he was a split personality,

123
00:07:29,540 --> 00:07:31,457
and the only thing we hadn't
really decided was in a future game

124
00:07:31,540 --> 00:07:35,377
were we going to reveal that Gavin was
dead, or was Gavin going to turn up having

125
00:07:35,460 --> 00:07:38,997
long since abandoned this maniac.
That was what we were still playing around

126
00:07:39,080 --> 00:07:41,577
with. I think the idea was that he
was never going to meet...

127
00:07:41,660 --> 00:07:46,240
He was never going
to meet Gavin in this game.

128
00:07:46,380 --> 00:07:50,077
- I mean, it's just fascinating because
you have to think about all of that.

129
00:07:50,160 --> 00:07:52,608
You have to write all of that.
You have to have those discussions.

130
00:07:52,691 --> 00:07:54,117
You have to have those debates.

131
00:07:54,200 --> 00:07:55,737
- And it has to feel fresh.

132
00:07:55,820 --> 00:07:59,697
Like, what we've done before.
Constantly looking as you do. You know, I

133
00:07:59,780 --> 00:08:02,941
think I've done, you know, somewhere
between 15 and 20 of these games.

134
00:08:03,025 --> 00:08:06,357
Got to do stuff that's new.
It can't repeat itself too much.

135
00:08:06,440 --> 00:08:10,257
- I mean, we also live in the age
of the internet. Just, like, you

136
00:08:10,340 --> 00:08:17,140
realize there are millions of people
worrying about where and who Gavin is.

137
00:08:17,960 --> 00:08:19,427
- Thank God.
- It's like- - It's great, yeah.

138
00:08:19,510 --> 00:08:23,297
- It's fascinating that they're having...
Is, think about people reading, like,

139
00:08:23,380 --> 00:08:26,977
James Joyce or something and thinking
about the character, like, breaking apart

140
00:08:27,060 --> 00:08:30,657
Ulysses and thinking about,
like, arguing about

141
00:08:30,740 --> 00:08:35,357
different interpretations of it. And
to me, that in itself is also beautiful.

142
00:08:35,440 --> 00:08:39,297
- Yeah. We want the side mysteries to be
solvable up to a point, but you still

143
00:08:39,380 --> 00:08:41,317
want these discussions.
- Yeah, the mystery.

144
00:08:41,400 --> 00:08:45,297
- You know, and you want as long
as it feels tonally appropriate for

145
00:08:45,380 --> 00:08:48,417
this whole big sort of shaggy
dog story experience you're

146
00:08:48,500 --> 00:08:52,420
making. Which Gavin was just about,
and he was so weird, and he just

147
00:08:52,520 --> 00:08:55,560
was intrinsically... there was just
something funny about an English person

148
00:08:55,644 --> 00:08:57,877
screaming, "Gavin." I don't know why.

149
00:08:57,960 --> 00:09:01,777
- Yeah. Some of that humor, there's...
there's certain in Red Dead

150
00:09:01,860 --> 00:09:04,767
Redemption there's humor, but there's
a lot of it in Grand Theft Auto-

151
00:09:04,850 --> 00:09:07,500
...and what...
It's hard to put into words.

152
00:09:08,700 --> 00:09:12,080
why that's funny, why it becomes
a meme, why it becomes viral,

153
00:09:12,600 --> 00:09:14,097
'cause it's just funny.

154
00:09:14,180 --> 00:09:16,819
- Yeah, I know why I think it's funny,
but you... what you can't...

155
00:09:16,902 --> 00:09:18,037
What I'm not good at doing at

156
00:09:18,120 --> 00:09:21,937
least is going, "This thing will
become really popular online and

157
00:09:22,020 --> 00:09:27,117
this other thing won't." You can create
this bunch of, you know, fifty different

158
00:09:27,200 --> 00:09:29,585
side things that people
might get captivated by,

159
00:09:29,669 --> 00:09:32,047
and you just do not know what
they're going to respond to.

160
00:09:32,130 --> 00:09:34,997
- How do you know when something's funny?
Is it... you just feel it?

161
00:09:35,080 --> 00:09:36,987
- I know what I think is funny.
It's, you know, it makes-

162
00:09:37,070 --> 00:09:39,077
- You just Google it or you just- -...like
just 'cause it's ridiculous as well.

163
00:09:39,160 --> 00:09:43,617
That was just... There's nothing funny
about a dude shouting, "Gavin," a lot.

164
00:09:43,700 --> 00:09:45,647
He just said it in a funny way...
I just thought it might be funny-

165
00:09:45,730 --> 00:09:48,137
It was great... and he just
said it in such a funny way-

166
00:09:48,220 --> 00:09:51,970
...and then it just became funny.
Like, we often have those side characters

167
00:09:52,160 --> 00:09:54,788
and they're not that funny, and I
think they're going to be hysterical,

168
00:09:54,871 --> 00:09:57,907
and then you put them in the game,
and they're fine, but they're not amazing.

169
00:09:57,990 --> 00:09:59,637
That guy just brought that stuff to life.

170
00:09:59,720 --> 00:10:03,727
- Yeah. And his backstory too.
I mean, Londoner and not... yeah, that...

171
00:10:03,810 --> 00:10:05,811
- Yeah, I think that was what...
you know, just that it...

172
00:10:05,895 --> 00:10:07,917
there's something sometimes
fun, you know, in...

173
00:10:08,000 --> 00:10:11,637
an English person saying the name
Gavin is quite funny. I don't know why.

174
00:10:11,720 --> 00:10:15,417
- So, about the Strange Man, AKA,
the Man in Black... Is there some

175
00:10:15,500 --> 00:10:18,491
element with Michael and the therapist
in Grand Theft Auto V? Like,

176
00:10:18,574 --> 00:10:24,237
who is the Strange Man? - Well,
the Strange Man was again... was, was, was

177
00:10:24,320 --> 00:10:28,040
someone we came up with quickly.
It... we made Red Dead 1,

178
00:10:28,640 --> 00:10:32,537
and we... well,
were making Red Dead 1, and

179
00:10:32,620 --> 00:10:36,497
we'd made this...
we felt quite compelling story and quite

180
00:10:36,580 --> 00:10:40,417
interesting open world. But...
and we'd already made a bunch of

181
00:10:40,500 --> 00:10:42,476
Grand Theft Autos,
obviously, but unfortunately,

182
00:10:42,559 --> 00:10:44,437
we'd taken out the machine
guns 'cause it was

183
00:10:44,520 --> 00:10:47,777
a cowboy game, apart from the big fixed
position ones. And we'd taken out the

184
00:10:47,860 --> 00:10:51,477
cars, and we'd taken out the city
and large numbers of pedestrians. So we

185
00:10:51,560 --> 00:10:53,827
essentially had a game about
a dude riding a horse...

186
00:10:53,910 --> 00:10:57,737
...around the desert. And it was quite...
and it was quite boring.

187
00:10:57,820 --> 00:11:01,177
And so we then started filling it with
content, and we filled it with these...

188
00:11:01,260 --> 00:11:04,606
and having to improvise. And we filled
it with these things we call random events

189
00:11:04,690 --> 00:11:05,317
that would be

190
00:11:05,400 --> 00:11:09,177
these sort of motion-capture moments
that you could interact with. And it...

191
00:11:09,260 --> 00:11:12,095
they were, they were... the designers
did an amazing job with those.

192
00:11:12,179 --> 00:11:13,077
They were really fun.

193
00:11:13,160 --> 00:11:16,150
But there was not enough of them. And then
we felt we needed more story 'cause

194
00:11:16,234 --> 00:11:20,540
the story was perhaps a little short.
So we kind of quite late in development

195
00:11:21,500 --> 00:11:24,917
started putting in almost like these
RPG-type content where you go and meet

196
00:11:25,000 --> 00:11:27,740
someone. And the way we thought of them
was they were like short stories.

197
00:11:27,824 --> 00:11:32,497
So you go and meet someone, they'd set you
a slow problem, like go and collect me 15

198
00:11:32,580 --> 00:11:37,277
bunches of flowers. And when you came
back, it would resolve your story.

199
00:11:37,360 --> 00:11:39,464
And so then, you know, one would go,
"Go get them for my bride,"

200
00:11:39,547 --> 00:11:40,837
and you come back and the bride's dead.

201
00:11:40,920 --> 00:11:44,477
You know, to... We tried to make them like
these short stories with a sting in the

202
00:11:44,560 --> 00:11:46,000
tail. And

203
00:11:47,500 --> 00:11:51,427
he came out... as I was trying to come
up with ideas for those, as just this

204
00:11:51,510 --> 00:11:54,967
weird character. And then we
built him a bit into the story,

205
00:11:55,050 --> 00:11:58,267
where he would unlock as you
worked your way through and be a

206
00:11:58,350 --> 00:12:02,790
commentary on what you were doing.
So he was meant to be a kind of

207
00:12:04,450 --> 00:12:06,490
manifestation of your,

208
00:12:08,030 --> 00:12:11,927
you know, shadow, your karma,
the devil, somewhere, you know, just

209
00:12:12,010 --> 00:12:16,590
saw the world. And then we
built out his backstory over time

210
00:12:17,610 --> 00:12:19,083
and decided, you know...
And so in Red Dead 2,

211
00:12:19,167 --> 00:12:20,447
you could interact with him again and...

212
00:12:20,530 --> 00:12:23,367
or not really interact with him.
But he was there and he was meant to be,

213
00:12:23,450 --> 00:12:28,167
you know, something I suppose any creative
is scared of, an artist who's kind of

214
00:12:28,250 --> 00:12:32,107
sold his soul to the devil.
And that slowly revealed itself.

215
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- There is a connection
between the main character and

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the... Is it like a Jungian
shadow type of situation?

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- Well, it's sort of, because he knows
what you're up to. The connection is...

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what's never really made clear is,
does he know this about everybody?

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Like, is he following you, or is he
able, because of the pact he's made

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with evil forces, able to do
this for everybody? I don't think we

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necessarily ever clarify that.
He's certainly able to do it for you.

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- I mean, there's, sort of narrative-wise,
there are techniques to reveal a kind of

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self-reflection analysis of the main
character's thoughts. That's why I

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brought up the therapist with Michael.
That was a really powerful,

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interesting thing to do
in a video game. Like, I, I

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don't think I've seen... That's such a
cool... I mean, there's a Sopranos element

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there, with the therapist.
- A little bit, yeah.

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- I really love an opportunity
for a character to just

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self-reflect through that technique.

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- But it also changed
depending on what you'd done.

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- Yes.

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- So it was, it was sort of slightly...
It wasn't as interactive as it could be,

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but it was slightly interactive,
or slightly responsive to what you'd done.

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So it felt it was still valid video
game content, 'cause it was living,

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up to a point.

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And I just thought the character,
Dr. Friedlander, was just funny,

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'cause he was awful.

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So it was like LA. You're in therapy.
It's very LA. But it's also very LA, he

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wants to write a book and betray you.

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Which felt like a good, a good twist.
It felt like a Grand Theft Auto

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therapist. But just like the idea
of making the player in a game,

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and games are intrinsically kind
of physical, and, you know, you...

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you walk, you punch things, you run
around, you drive cars, you shoot people,

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whatever. There are these kind of physical
fantasies. Trying to put them into a

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slightly more reflective or metaphysical
state for a moment, I think can be really

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fun.
